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Learn Objective–C on the Mac (Learn Series)

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It does get to the point, but i bought this book because it said for " students entirely new to programming." Well, I was entirely new and so far I'm on chapter 3 and still hasn't define what "if" statement is and what is an integer which we have used so far in almost every single program so far. They mention so far "you should have some experience on C", from there it kind of hit me, I need to learn c or c++ before getting into objective c, therefore i left the book, took a class of c++ and now i think that the book is very clear and very simple to use. My conclusion is that the book is good as long as you have some sort of c++ background. I think mainly they wanted you to buy there previous books, which are unnecessary since the codes change in objective-c and you have to relearn what you know. It would of been a great book if it would of began explaining from the beginning what the codes and statements were without previous c++ knowledge. Oh, and at the end of every program so far, they put // main which is unnecessary for the program to function, that is just a comment. You need only very basic c++ experience to understand the book since they don't go back to basics explaining what some of the concepts are.
Oh, it also says on page 5, "in chapter 2 of Dave Mark;s Learn C on Mac walks you through the steps of acquiring, installing, and creating programs with xcode". Basically they are going back to the idea of you purchasing their previous book! I'll tell you right now, just google "download xcode" and it'll take you to that link. I think they could of skip that last quoted sentence and just tell you the link, right?

Learn Objective–C on the Mac (Learn Series) Features

  • ISBN13: 9781430218159
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
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Learn Objective–C on the Mac (Learn Series) Overviews

Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!

  • A complete course on the basics of Objective–C using Apple’s free Xcode tools
  • An introduction to object–oriented programming
  • Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
  • A brief tour of Cocoa’s Foundation framework and AppKit
  • A helpful “learning curve” guide for non–C developers

What you’ll learn

  • Learn Objective–C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user–interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for?

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.

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Customer Review



Great intro to Obj-C 2.0 - K Trimbach - Mid-Atlantic, USA
This book takes an introductory look at objective-C based on the reader already knowing C programming. It does an excellent job of presenting the major features and building on top of what went before. It includes some examples using Cocoa (I can't imagine that you could otherwise). It correctly makes a major point in its treatment of memory management throughout the book and details the difference between retain-release method, memory pool method, and garbage collection (new in ObjC 2.0). It also makes note that iPhone development primarily requires use of the retain-release method.
As C is a minimalist language and Objective-C is a minimal layer on top of C, there is not a huge amount of material to cover (Almost 1/3 of the book covers ObjC 2.0.) This makes the book a quick read, but does not diminish its value. Compared to shorter treatments of Objective-C, this provides a much better explanation.



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Learning Cocoa

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This book is filled with little hints and tips and condensed with great material. It reminds me of the Kernighan and Richie's book for C. There's something to learn in each single paragraph.


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Learning Cocoa Overviews

Learn Cocoa™ application development not merely by reading, but by doing.Learning Cocoa begins with essential object-oriented programming concepts for those with no previous experience. It then introduces the Cocoa environment, development, tools, and some simple tutorials to help you understand the elements of Cocoa programming. For the rest of the book you create a series of increasingly complex example applications, with the code right in the text, so you simply type it in. Each tutorial lays the foundation for the more advanced techniques and concepts in the next one. You don't need an extensive programming background to work with this book, though some experience with C is helpful. If you already know an object-oriented programming language like Java or Smalltalk, you'll quickly feel at home with Objective-C, the language of this book. Written by Apple Computer insiders with access to engineers deeply involved in creating Mac OS® X, the book brings you information you can't get anywhere else--and a potential leg up in the Mac OS X application development market.

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Learning Cocoa Specifications

For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development.

Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.

The discussion of the user interface widgets that are available in the Mac OS X is excellent. You will learn how to design interfaces (which are saved to .nib files), and about the Model-View-Controller architecture recommended by Apple for designing reusable and flexible classes. Later in the book, the same classes are reused in a multiple-document version of the Travel Advisor program. Sample code for a custom widget that displays a calendar will show you how to build custom components.

Throughout this book, there's plenty of information on the nuts and bolts of building successful applications for the Mac OS X, especially memory and resource management. There're also plenty of diagrams and background on the architecture of using Cocoa application framework classes together to create software.

Even Mac beginners should benefit from this concise and well-presented text. It will have you writing simple applications fast, while giving you the latest on the classes and tools available on the newest Mac OS X. --Richard Dragan

Topics covered:

  • Overview of the Cocoa framework for Mac OS X
  • Object-oriented programming tutorial
  • Objective-C language quick start
  • Mac application development tools (including Project Builder, Interface Builder, and command-line tools)
  • A "Hello, World" application in Cocoa
  • Fundamental Cocoa classes (including collections and controls)
  • Memory and resource management in Cocoa
  • A "Currency Converter" application (including basic GUI programming with Cocoa components)
  • Event-handling basics
  • Using table views and data sources
  • Persistence and "flattening" Cocoa objects
  • A "Travel Advisor" sample application (including the Model-View-Controller architecture)
  • The Cocoa Multiple-Document Architecture
  • A "To Do" scheduling application (including a custom calendar component and timers)
  • Deployment in Cocoa (application settings, icons, and document types)
  • Compiler optimization in Cocoa
  • Reference for basic graphics in Cocoa


Customer Review



Bad Dog! - A. W. Crawford - WI, US
Dull, dull, dull. Quite literally this is a bunch of documentation you can download from Apple's site bound in a book. Yes, you do learn something, but the ratio of useful information to "type in the program" is awful and it's very dry reading.

Try the Aaron Hillegass book, or the new O'Reilly "Building Cocoa Applications" if you want a useful title on programming Cocoa. I see there's a second edition of this book due in September 2002 - hopefully this'll either pep up the existing content, or add something more (published paper documentation for the Cocoa frameworks is non-existent, probably because some of the on-line documentation I've looked at still has big gaping holes in it - and people wonder why Carbonized apps outnumber those that use Cocoa...)



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Cocoa Design Patterns

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This has been a very interesting and easy read. This book covers Cocoa design patterns for Mac OS X 10.5, Leopard, as you can see on page xxiv. However, learning the design patterns of Cocoa for Leopard will greatly help your understanding of Snow Leopard and later iterations of Mac OS X. Though it would have been interesting to know of any changes to these design patterns in Snow Leopard, something you might have expected in a 2010 copyright book.

That being said, this book is very easy to read and understand, if you really want to learn Cocoa. Though the learning curve for Cocoa is steep, this book greatly simplifies that process. However, not all the code seems to have been carefully checked for errors.

For example, the terminal colon on a method name taking a parameter was often missing, as you can see on page 212:

[someControl setAction:NSSelectorFromString(@"copy")];

The method "copy:" is very different from "copy". "copy:" takes a parameter while "copy" takes none. A colon in an Objective-C method is part of that method name and indicates a parameter to be inserted after it when invoking the method. A method that takes no parameters has no colons in its name. A method name with any number of parameters has a colon for each parameter and always ends with a colon for the last parameter. The error of leaving out the terminal colon for method names taking a parameter was common in the code in the book.

Another error I found was on page 104 where this method was shown:

- (id) performSelector:(SEL)aSelector
{
IMP methodImplementation = [self methodForSelector:aSelector];
return (*IMP)(self, aSelector);
}

IMP is a function pointer type defined on page 103 as:
typedef id (*IMP)(id self, SEL _cmd, ...);

The error is that the return statement above should be this:

return (*methodImplementation)(self, aSelector);

This error was also from not carefully reviewing the code. It may have been better to test the code before putting it in the book to make sure it compiles and works. If I were to write a book, I think I would copy the code to an IDE first, test it, and then copy it back into the software I would be using to write the book.

However, generally the code is correct, and the code errors are not that unusual for computer books. Also, the book has the right mixture of code and text, and the examples are well thought out. At one point I thought I saw an error, but it was correct. On page 332 in the method + (MYGameHighScoreManager *)sharedInstance I did not see where the static variable myInstance was declared. Then I noticed that it is declared at the top of the code listing on page 331 outside of the @implementation block. Referring to page 154, I found a similar method with the same declaration at the beginning of the method:

static MyGameHighScoreManager *myInstance = nil;

In fact, except for that line the two methods on pages 154 and 332 are identical. The difference is that the method in page 154 declares it within the method statically while the code in page 331 shows the same static declaration made outside both the @implementation and the @interface code blocks, which is the correct way to do it, given the intermixing of C and Objective-C code. Hence, learning Cocoa requires expertise in both Objective-C and C, one reason for the steep learning curve. These languages may be simple to learn, but require a lifetime to master.

Due the code errors I found and for not covering Snow Leopard, I give this book 4 stars, but for the content and the explanations I would give this book 5 stars for the author makes it very easy to read and follow. Overall, I would recommend anyone who wants to learn Cocoa or improve their understanding of it to get this book, and I am glad I bought it. It has increased my understanding and filled many holes in my knowledge of Cocoa, for there really are not many books on the subject.

However, I see on Amazon that newer books are coming out on the subject soon. But I still recommend giving this book a read just to learn the design patterns and to understand how Cocoa works and the proper way to program in it. Whether you are expert at Cocoa or a beginner, you will get a lot out of this book.

Cocoa Design Patterns Features

  • ISBN13: 9780321535023
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $49.99
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Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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Customer Review


Very good, with only a few issues - W. Truppel - Copenhagen, Denmark
Overall, I thought the book was expertly written. It covers a lot of important and interesting aspects of Cocoa, and all its major patterns. The only reasons I'm not giving it 5 stars are:

- there are several errors in the code samples. Occasional bugs are inevitable, but non-compiling code is inexcusable and a major disappointment, for a book of this nature;
- its coverage of the Singleton pattern is incomplete, considering that it doesn't discuss Apple's own recommendations on how to implement a singleton;
- no discussion of patterns related to thread safety;
- the discussion of HOMs (higher order messages) is interesting, but it strikes me as something rarely used; I'd have preferred if the author had used the space spent on HOMs to discuss something more practical. For instance, a common application of the Proxy pattern is the asynchronous loading of images off the web. I think that would have been more useful;
- later chapters are very repetitive, and much less concrete in actual usage, than earlier ones. For instance, chapters 28 (Managers), 29 (Controllers), and 32 (Bindings and Controllers) have a lot in common, and that commonality is repeated in all 3 chapters. Chapter 31 (Application Kit Views) is a repetition of material covered in several previous chapters and adds nothing new.

I'm a great fan of Design Patterns and think that the Gang of Four book (Design Patterns: Elements of Reusable Object-Oriented Software) is still the best book on the subject. However, it's focused on C++ and not on Objective-C and Cocoa. This book, despite its faults, is a worthy partner to the Gang of Four book and is a great addition to any Cocoa programmer's library.


Absolute Must-Read - Innocente -
There are a few core books that I consider must-read books for starting Mac / iPhone developers. This is one of them.

It is especially important for current or former Language / Framework programmers to study this book, and study it hard.

Nothing is more obvious than code that has been architected by old C++ / .NET / MFC coders that do not 'get' the Cocoa Design Patterns.

Don't be one of those folks.

This applies to Java, C#, Smalltalk, C, C++, Delphi, etc coders. These Design Patterns MUST be learned, and used.



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Cocoa Programming for Mac OS X For Dummies

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This was a fantastic insight into programming on my Mac! I've been wanting to get a start in the programming scene for a while now and this book has helped me so much. It is a 'dummies' guide as it hasn't taught me everything, but I would strongly suggest this to anyone wishing to start programming on the mac (new programmers). Now something I would like to say to the authors: Why is it so expensive? It is only a couple dollars less than the physical book! It has cost you nothing to ship or reproduce it but still the high price. For the quality of this book, for the amount of pages, for the actual knowledge granted the reader, why not half the price? The lower the price the higher the sales. This is my personal opinion, I am on a campaign to help eBook lovers everywhere, we have a device to read it on, why are we still paying for paper?

Cocoa Programming for Mac OS X For Dummies Features

  • ISBN13: 9780470432891
  • Condition: USED - VERY GOOD
  • Notes:



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Cocoa Programming for Mac OS X For Dummies Overviews

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

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Customer Review


Outdated and wrong in spots - William Castello - Rio Rancho, NM United States
Although the book is well written and well developed, time marches on and left this one behind. Any current version of XCode will leave the reader very annoyed as the examples do not work at all. Not even close to being completable. It's a shame, because the actual description of some XCode concepts is very well done, and at other times, they miss entire areas?

Get a more updated book, this one has become a paperweight. (Written in April 2010, for reference sake)


Good. But Out of Date - Wait for a New Edition! - Nina P - San Francisco, CA USA
I agree with one of the reviewers who said that the book was 'good' but certain areas needed more explanation.

Unfortunately, worse than that, is that the book is now out of date. Otherwise I would have given it 4 stars instead of the 1 star.

I bought this book when XCode was at version 3.0 but had too many other things to work on. So it sat on my desk for 4 months before I was able to get on to reading it. Unfortunately, since that time, XCode and Interface Builder (the associated application used for designing UI for both Cocoa & iPhone apps) were updated. For the most part, many things are still relevant. But, major differences in how you make connections from UI elements in Interface Builder to your code have changed in version 3.2.1. Not to mention syntactical changes in Cocoa 2.0.

- Readers unfamiliar with Xcode (which I assume this book is aimed at) will be lost when they see pictures and descriptions that refer to panels that no longer exist.

- Workflow will be utterly confusing.

- Current Cocoa 2.0 syntax will be missed.

It's a shame that technical books become out of date so quickly. But I wish publishers and booksellers would do a better job informing people when it's happened.

For information on the changes in xcode, follow these links for release notes:
[...]



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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers)

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This book is amazing. I have been through it, cover to cover in detail, and have been stunned by the quality. No mistakes (I recall 1 typo in the whole book), a rarity in programming books, and everything went smoothly as I followed along in XCode on my Mac. It's targeted at beginners, yet I feel like somebody wanting a deeper understanding of Apple-based programming will get even more out of it (non-beginners or iPhone OS programmers that are looking for a good foundation). The author has done an outstanding job of leading the reader through the topics and balancing code examples vs. discussion. Can't recommend it enough.

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Features

  • ISBN13: 9781934356517
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Overviews

Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

You'll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.

If you've ever wanted to develop software for the Mac, this book is for you.

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Customer Review


For those needing an easy intro but with quality... - Brad Hutchins -
This book is my first recommendation for anyone learning how to code for Macs. Learning how Xcode works, why things are laid out the way they are, before people start developing there own beliefs of how things should be done. As any Apple Developer will tell you. You just do this way because it is the Apple way. Don't fight it, go with it. And this intro book really help enlighten you to why things are done the way they are and that the programming paradigm is truly an MVC one.




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Programming in Objective-C 2.0 (2nd Edition)

Great Price "Programming in Objective-C 2.0 (2nd Edition)" for $26.22 Today



This book is in many ways a gold mine of knowledge. From my college engineering days, I had to learn many computer languages such as Fortran and C++. However, as the old quip goes, use it or lose it.

For years I had wanted to begin programming again because I enjoyed doing so, but the real question remained: What is the optimal approach to do so that would best utilize my prior knowledge AND bridge the gap to todays world of programming in Objective-C? Fortunately for me, I discovered Mr. Kochan's book and it was indeed the bridge that I sought. (Oddly enough, the cover on this book has a bridge on it. Go figure ...)

As most things in life go, the real significance of this book was not obvious at the onset. However, after glancing through the book, it was immediately clear to me that (A): The author took great pains to cover all the nuances of Objective-C in great detail so that anyone could understand them, and (B): The author is more than qualified to illuminate the subject matter and easily educate those that take the time to read his book and work all the examples.

For instance, I had wondered for years what an 'object' actually was that made Objective-C so special as compared to C and C++. Mr. Kochan's car example made this so succinctly clear that I wondered why all the other books I have never even came close to clarifying this important point. The other authors chose instead to define an object in abstract terms (generally speaking) which was not much help at all. Granted, the other books were about Xcode and Cocoa. However, without having a clear understanding as to what an 'object' is, how is anyone trying to learn Cocoa or Xcode going to move forward since 'objects' are both the building blocks and the future of both Cocoa and Xcode?

"Oh, and one more thing". To the unfamiliar, that is Steve Jobs' famous on-stage line when introducing new Apple products or software. A few weeks back I discovered that Mr. Kochan has a web site [...] based on learning Objective-C, - chapter by chapter. Upon making this discovery, I was at once elated to find the site and annoyed that no mention of this was made in the book. Perhaps the book was published before the website was built, but regardless this website is an INVALUABLE resource for learning Objective-C. And, from experience, Mr. Kochan will respond to your queries and comments within a day and oftentimes, within a few hours. How he does this, I have no idea, but he does.

My book did not come with a video CD, so I cannot comment on that. Speaking only for myself, I prefer a book over a video because I can re-read any part of a book much easier than I can a video. The web site does have video content for those so interested.

And least anyone wonder, I have absolutely no connection to Mr. Kochan. Period. But, I will forever be grateful to him for writing this book and creating and participating in his website. Both are indispensable sources for learning Objective-C.

Bottom line: I cannot recommend this book highly enough to those wishing to begin programming in Objective-C or to those who have past programming experience and wish to learn Objective-C. At twice the price, this book would still be a steal.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources


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Customer Review


All programming instructional books should be written this way - Interpol - Los Angeles, CA
I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.


A pick for any advanced developer's library - Midwest Book Review - Oregon, WI USA
The second edition of Programming in Objective-C 2.0: A Complete Introduction to the Objective-C Language for Mac OS X and iPhone Development is a pick for any advanced developer's library. It tells of a language that has become the standard for application development on the Mac OS X and iPhone platforms, and provides new programmers with step-by-step introductions to its language and use. This second edition has been updated and expanded to cover Objective C 2.0 and is a pick for any developer's collection.



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Learn Cocoa on the Mac (Learn Series)

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When I worked with the author of "Learning Cocoa on the Mac", Jack Nutting, at Integrity Solutions in St. Paul, Minnesota in the mid-90's, I had the strong sense that we were part of a very special group of people, at a very interesting time in the software business. The NeXT computers and software we were using to develop applications for our customers were years - perhaps decades - ahead of their time, and we felt convinced that NeXTSTEP was poised to dominate the enterprise software industry. Thanks to the power of NeXTSTEP's software frameworks, we were able to develop powerful, user-friendly, mission-critical software with astonishing speed and effectiveness. Furthermore, NeXT seemed to be taking the technology in a direction that would allow for much greater adoption, as it worked to develop versions of NeXTSTEP for SPARC and Intel processors.

Then came the World Wide Web, and the dot-com boom. Desktop applications gave way to Web-based applications, which made much more sense for big enterprise deployments as well as (of course) "consumer-facing" applications. For a while, NeXT's WebObjects (now the framework that powers Apple's iTunes Music Store and MobileMe web services) was the framework of choice for big enterprise software projects.

Then Apple bought NeXT, and Steve Jobs returned to Apple as CEO. Jobs quickly realized (to his credit) that if Apple was going to survive and prosper, it needed to focus on the consumer market. Sun's Java and Microsoft's ASP quickly rushed in to fill the void as Apple abandoned its support for OpenStep and enterprise development. NeXT's advanced technology became the foundation of Apple's OS X, and the future of the platform became intimately linked with the success of Apple's hardware.

Many NeXTSTEP developers simply accepted these changes and moved on to other platforms. A stalwart few however (like Jack) kept the faith and continued working with these awesome tools right through to the present day. Today, a growing number developers are being attracted to the Mac platform as Apple keeps turning out great products and increasing its user base. In recent years, the stunning success of the iPhone has given rise to a new generation of Objective-C developers creating great apps for the consumer market. This book is perfect for experienced developers wanting to develop software for the Mac, whether they be newcomers or NeXTSTEP old-timers returning to the fold.

It's hard to fully appreciate the power, beauty, and simplicity of the Cocoa frameworks until one has spent some time working with its alternatives. In the Microsoft world, VisualC++ and .NET provide similar functionality, but with far less elegance and a much steeper learning curve. In Java, AWT and Swing have nothing like Interface Builder, and the various Java layout managers are notoriously complex and difficult to work with. And web-based technologies such as Flex and ExtJS are only now just starting to rival the Cocoa UI frameworks. On the back end, Apple's CoreData framework, drawing on years of engineering done on its ancestor, NeXT's Enterprise Objects Framework, is unsurpassed as an Object Relational Mapping (ORM) tool.

Happily, this book (unlike so many others in this category) doesn't spend several chapters reviewing the history of computing back to the bronze age. Neither does Jack fill up several chapters extolling the virtues of Cocoa and its NeXTSTEP heritage. Instead he jumps right into the meaty stuff.

Jack's writing style in this book strikes a perfect balance between entertainment and substance. There are abundant useful tips sprinkled throughout, introduced at just the right time. This is not intended as a reference book; it's meant to be read from start to finish. Even if you already have some exposure to Cocoa or iPhone development, you will learn new things along the way.

Any book on a living, breathing technology like Cocoa is bound to be somewhat obsolete before it is published, and this book is no exception. Apple released Snow Leopard as this book was being written, so the author was challenged by having to deal with the significant changes from Leopard to Snow Leopard. In addition, while the book is primarily about writing desktop apps, it also attempts to document some of many important differences between the iPhone and desktop SDK's, though it could perhaps go a bit further in this regard - for example, when introducing a major new class or concept, we aren't always told whether it's desktop-only.

Learning Cocoa on the Mac walks the reader step-by-step through the process of building several "real" (albeit somewhat whimsical) applications. It starts by building out the user interface (View), then moves into the Controller layer, and finally covers the Model layer via CoreData. Concepts such as Key-Value Coding are introduced in the context of these projects, which really helps them "stick", as opposed to introducing them in an abstract way and hoping the reader will apply them later. This approach demonstrates good OO design principles and shows how the various parts of Cocoa map to the "holy trinity" of MVC.

While Learning Cocoa covers several of the "assistants" built into XCode, which can automate some aspects of programming, it also covers powerful high-level concepts such as Cocoa Bindings and the Responder chain in great detail. Whenever an automatic or otherwise seemingly "magical" technology is introduced, Jack always takes pains to explain what's going on under the hood. This isn't a book for entry-level programmers who just want to dip their toes into Cocoa; Jack gets you in deep with the technology, but always in a patient, clear, and thorough way. This book is destined to become a classic. I recommend it without hesitation.

Learn Cocoa on the Mac (Learn Series) Features

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  • Notes: Brand New from Publisher. No Remainder Mark.



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Learn Cocoa on the Mac (Learn Series) Overviews

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master.

  • Begin to really get to grips with the full Cocoa toolset—practical, hands-on learning
  • Become familiar with the core concepts at the heart of every Cocoa application
  • See which parts of the iPhone SDK overlap with the Mac OS X development tools so you can explore both Mac and iPhone development
  • Packed full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective

What you’ll learn

  • How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
  • Which classes, of the dozens included in Cocoa, are truly central to Cocoa development
  • How to best use MVC architecture concepts in a Cocoa application
  • How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
  • Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
  • How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code
  • How to approach Cocoa from different programming environments
  • How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.

Who is this book for?

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa.

Table of Contents

  1. Must Love Cocoa
  2. Hello, World
  3. Lights, Camera... Actions! (and Outlets, Too)
  4. GUI Components
  5. Using Table Views
  6. Cocoa Bindings
  7. Core Data Basics
  8. Core Data Relationships
  9. Search and Retrieve Core Data With Criteria
  10. Windows and Menus and Sheets
  11. Document-Based Applications
  12. Exceptions, Signals, Errors, and Debugging
  13. Drawing in Cocoa
  14. Advanced Drawing Topics
  15. Working With Files
  16. Concurrency
  17. Future Paths

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Customer Review


One of the finest Cocoa books out there - EX600 -
I'm a big fan of Apress books as I find they offer very good value for money. I visit the Apress site on regular basis to check out upcoming titles on iPhone and Mac development. There was one book that was announced quite some months ago, but the release date kept slipping and slipping.

That book is called "Learn Cocoa on the Mac".

First of all, I'd like to point out that this book does *not* cover iPhone development. This is about Cocoa and Mac applications. Of course, with Cocoa Touch being a subset of Cocoa, you will recognize design patterns that you use on the iPhone and of course topics like Core Data can be used in both Cocoa and Cocoa Touch.

The chapters in this book are:

1. Must love Cocoa
2. Hello, World
3. Lights, Camera... Actions!
4. GUI Components
5. Using Table Views
6. Cocoa Bindings
7. Core Data Basics
8. Core Data Relationships
9. Search and Retrieve Core Data with Criteria
10. Windows and Menus and Sheets
11. Document-Based applications
12. Exceptions, signals, errors and debugging
13. Drawing in Cocoa
14. Advanced Drawing Topics
15. Working with files
16. Concurrency
17. Future paths

I'm not going to go through all the chapters in detail as the titles are clear enough.

You can see that the base of subjects is *very* wide and that is what makes this book a really great one. I find the explanations of the subjects and the samples really great. I felt really comfortable and got more confident going through this book, occasionally going through chapters very fast because of my knowledge of Cocoa Touch.

The nature of this book is really great. We all know that there are dedicated books on subjects such as Core Data and graphics. However, "Learn Cocoa on the Mac" does a great job of giving great introductions and clear explanations of what is going on. It goes deep enough into its subjects to make you understand what's going on.

I love this book. I had great expectations of it and it didn't disappoint. This goes easily in my personal top 3 of Cocoa books.


Cocoa, Xcode and Interface Builder kick-start - Staffan Nöteberg -
Jack Nutting has played, worked and turned Cocoa (and it's NeXTStep predecessor) inside out since the 80s. You can see that. He knows not only how but also why. And he shares that knowledge in this book.

Cocoa is a huge scope. An introductory book must select what is most important to learn first. This book does that. Furthermore, it is a great introduction to Conan O'Brien and Andy Richter...ehh, I mean Xcode and Interface Builder. The only thing that the book demands is that the reader has basic knowledge in Objective-C.

One of my principles as a writer is that more pictures and fewer words, doesn't make it harder to grasp - quite the contrary. This book is richly illustrated with screen shots, and the language is both simple and efficient.

This is a book for those who finally want to start to implement a killer app for the Mac desktop.



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Cocoa Programming Developer's Handbook

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I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.

Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $59.99
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Cocoa Programming Developer's Handbook Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

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Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.




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Sams Teach Yourself Cocoa Touch Programming in 24 Hours

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The Good: A very useful book, invaluable for debugging. It assumes you know how to program (says "assumes readers know C" on the back) but teaches you how Cocoa Touch is architected and works. Lots of books simply repeat Apple documentation. This one doesn't and instead focuses on what Apple left out. Because it's comprehensive, if you're lost you can usually find it in here. Also, unlike other books that hold your hand as long as you stay within the confines of their examples, but are unhelpful as you try to strike out on your own, this one teaches you how stuff works, so you can figure out why your app's not working. It's also very practical, disucssing how to avoid getting your app rejected, and how to optimize your code. I've learnt how to use new tools from it, including some free third party ones Apple doesn't ship. It also comes with a good appendix about solving Xcode issues. Rather than using trivial examples, it uses real programs which is rare for a book.

The Bad: It's deep, it's short, so you have to be awake when reading it.

Overall: It's a 24 Hour introduction for people who know how to program, and want to learn Cocoa Touch in depth. If you are learning to program, get this and another book.You'll find this one useful when you try to make your own App. If you know Cocoa Touch, but are stuck, read this book. Highly recommended for any one interesting in becoming a real developer. Normally I don't like 24 hour books, but this one's good!

Sams Teach Yourself Cocoa Touch Programming in 24 Hours Features

  • ISBN13: 9780672331251
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
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Sams Teach Yourself Cocoa Touch Programming in 24 Hours Overviews

In Full Color

Code samples are syntax highlighted as in Xcode!!

 

In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

 

  • Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way
  • Build great iPhone/iPod touch user interfaces from the ground up
  • Display tables and provide for clear navigation
  • Access the Internet and networks and show web pages
  • Save and retrieve data, including user preferences
  • Understand how the Cocoa Touch runtime loop interacts with your application
  • Draw and manipulate images
  • Create complex animations such as Cover Flow
  • Build applications that play and record media
  • Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support
  • Share data via custom URLs, emails, and other techniques
  • Find and fix common Cocoa Touch software bugs, fast
  • Avoid the performance bottlenecks that affect Cocoa Touch code

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Customer Review


Exceptionally lucid writing - A. L. Moore - Ashland, OR USA
I have only read portions of Cocoa Touch Programming, but so far have found the writing to be exceptionally clear and concise. I might have suggested a few more pictures, but careful readers should have no trouble. Touch programming is hardly a topic for beginning programmers, yet even the adventuresome should benefit from this thoughtful treatment of the subject.




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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Computational Commutative Algebra 1 (Pt. 1)

Computational Commutative Algebra 1 (Pt. 1) Review










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Overviews

Bridges the current gap in the literature between theory and real computation of Groebner bases and their applications. A comprehensive guide to both the theory and practice of computational commutative algebra, ideal for use as a textbook for graduate or undergraduate students. Contains tutorials on many subjects that supplement the material.

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iPhone SDK Programming, A Beginner's Guide

iPhone SDK Programming, A Beginner's Guide Review




I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

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  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.




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