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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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iPhone SDK Programming, A Beginner's Guide

iPhone SDK Programming, A Beginner's Guide Review




I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

  • ISBN13: 9780071626491
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.




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Cocoa Touch for iPhone OS 3 (Developer Reference)

Cocoa Touch for iPhone OS 3 (Developer Reference) Review




I have many iphone programming books and never paid this book much attention. recently though, i have been trying to get a deeper understand of the inner workings of cocoa touch. this book is amazing, its really made me understand the MVC approach used when building iphone apps. the book is well written....and breaks things down to you in a very systematic approach. definitely recommend this book.



Cocoa Touch for iPhone OS 3 (Developer Reference) Features

  • ISBN13: 9780470481073
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $22.16

Availability : Usually ships in 1-2 business days




Overviews

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code.

  • Walk through Xcode, Interface Builder, and other key tools
  • Build simple or complex GUIs with navigation and custom views
  • Implement a database with Core Data, and design your schema in Xcode
  • Learn to use the iPhone’s signature multi-touch capabilities in your applications
  • Work with the Apple Push Notification Service
  • Use the Map Kit API to create apps with embedded maps
  • Record audio, play video, and access the iPod Library
  • Set up your developer certificates and code sign your apps
  • Use Store Kit to sell expanded features and content within your apps

Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.

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Customer Review


Poorly Edited - outdated instructions - D. R. Smith - Brooklyn, NY
I recommend this book for anyone who already familiar with the MAC OS developer applications including the interface builder. But this is not for someone who is looking to start learning Cocoa Touch programming. The errata is not published online nor online resources referenced in the book. The author does a good job of explaining certain areas in depth but then breezes over other details for the user to figure out. I highly suspect that the editor did not fully review the material for readability or for content structure.

Also, since the release of Interface Builder 3.2.1 the author's instructions on how to build such things as outlets is wrong (this is a small but serious detail).

Overall I do not recommend this book for anyone but an advanced Cocoa Touch Programmer until the author works with the publisher to give buyers online support.


Dissapointing - Loc Robster - Florida
This is the sixth book I've read on my journey towards developing my own apps. It is definitely not for beginners, as it assumes much prior knowledge and does not "hold your hand" on the details of required coding steps. There is no fault in that, and was expected.

However, having gotten as far as Chapter 5, I am putting this book aside, perhaps never to refer to it again. The text and accompanying graphics are in conflict, and my results do not run. This is EXTREMELY FRUSTRATING. I am trying to learn a difficult (for me) subject, and do not appreciate blatant errors. Wiley Publishing does not provide any Errata on their website for this book, so I am not willing to continue tripping over their inaccurate knowledge.

If I hadn't marked up the book, I would be seeking a refund.

Shame on the author and publisher for rushing this book to market in an obvious attempt to cash in on the growing popularity of Apple's portable computing devices. I admit to seeking the same fortune, but I will hold myself to a higher standard than the dominating "Good Enough" mindset that pervades the manufacturing and publishing industries.




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